
With the Wii's focus on controls, how does a franchise like SSX handle the transition? Snowboarding -- and Wii-only SSX Blur -- lacks a direct relation to the Wii's motion sensitivity, but the game still translates to hand movements. The steering mechanic, which relies on Nunchuk twists, fits well; it even seems like it had always been a part of SSX.
The tricks, however, are mixed; simple remote flicks feel like a gimmick, while drawing shapes for Ubertricks only works some of the time. Overall, the controls work well enough to keep me playing, but I sometimes stop in frustration after consecutive, unrecognized moves.
As far as graphics, sound, and other review standards, those all hold up in Blur, but aren't my focus in this analysis. (Look up scored reviews for other opinions.) Instead, I'll further explain how Blur translates a thumbstick-and-button game into a tilt-and-flail experience.
I've been playing Blur since its release, unlocking all of the runs and many of the game's extra features. The steering controls feel natural; I just gently roll the Nunchuk to turn and push the thumbstick for a little extra movement. Blur lets users change the balance between the thumbstick and motion controls from being even to turning one up all the way and the other off. I ticked the default up slightly, emphasizing the motion while reducing the thumbstick.
Unlike basic steering, the tricks feel more detached from the game. Players flick the Remote in different directions to flip or twist. However, I often feel like I'm swinging the WIi Remote randomly for these basic moves; Remote flailing may be the successor to button mashing.
The precise Ubertricks -- which require drawing certain shapes with just the Remote or both controllers together -- sometimes work well and sometimes don't. I like the challenge of drawing hearts and loops in the air because it feels like an accomplishment when performed properly. (People who don't like drawing hearts in the air might as well eat kittens.) These shapes are far from the random flailing sense of normal flips and spins.

But even after many hours with the game, the Ubertrick recognition still feels too loose. Sometimes, I can't do a single trick after many successive attempts. Thankfully, Blur lets players practice these finicky tricks whenever paused, so I can re-learn them even in the middle of a run. Other times, the game credits me for a different Ubertrick that has similar shapes as the one I'm trying to perform. Maybe it thinks I'm close enough, and it wants to keep encouraging my spastic gestures.
Blur's gesture recognition is usually close, but it has enough disparity between my motions and its response to sometimes be frustrating. I still have fun playing Blur -- the physicality of the Wii complements action sports -- but it's a game I recommend with caveats. Hopefully the gesture recognition will be tuned in future games and isn't a hardware limitation of the Wii.











(Page 1) Reader Comments
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Its this statement that a game is more than your interraction that more than proves that motion controls are just the latest gimmik in games.
A better game is not going to be had through improving the control scheme, a great game transcends its control scheme. When your playing a game you never stop to think about the control scheme, your too busy being immersed in the role of your character.
The Wiimote doesn't make gameplaying more immersive it simply changes the nature of the interface. Instead of thinking 'which button do i push' your thinking 'which way do I move the controller' to make the action occur.
THe Wiimote is no better at immersing the player in the game than a traditional controller. IN fact more to the point beacuse the control scheme steps beyond the accepted and known controls it does more to remove the player from suspension of disbelief.
The Wiimote is a step backwards in the evolution of gaming, its a blatant gimmik that attempts to appeal to those who don't know any better, the casual gamers. Casual gamers are looking for an excuse to immerse themselves in the virtual worlds that hardcore gamers have been enjoying for years, but they fear the fact that it takes actual work to compete with the big dogs.
So here we come to the dumbing down of games to appeal to the mass market. Nintendo is the biggest negative to the game market since open liscensing on the atari 2600 destroyed the fragile game market back in the 80's.
Stay away from Nintendo, do your part to support quality games, not just gimmiks and the game world will be all the more healthy for it in the comming years. Blind Nintendo supporters are actually advocators of the watering down of the video game industry and ultimately will contribute to its decline.
Truely
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Smash bros. .. Classic controller
Mario Galaxy .. same control transition as Zelda .. analog to move.. waggle instead of button press
MP3 .. analog to move.. wiimote as pointer.. controls will be broken just like every other fps on wii
Everything else.. shallow, mini/party games
It doesnt seem like the wiimote is the great revolution that nintendo pr tells you.
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-Kimosabae
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-Kimo
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A quote of yours "The Wiimote is a step backwards in the evolution of gaming"
It isn't the remote, its the developer that makes the game. In this case EA. They simply didn't make the game intuitive enough.
Play Elebits, play MarbleMania, play some games from GOOD developers that know what they're doing.
Motion controls are a step in the right direction for more immersive gameplay.
Don't be a tool and bash things that you feel threatened by.
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There are lots of people who can't sit down to play games, they like to be active. The Wii is great for that.
The is not a step backwards it is simply a step to side. A new facet of gaming. You have you PS3 and 360. And there is a wii for the others.
Your rant is crap at best.
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The funny thing is I'm a very hardcore gamer and like playing for hours at a time, yet go against Shagittarius' belief that the Wii sucks. In my opinion its the best console to come out since the Dreamcast. And I do play hours at a time, granted its a lot of multiplayer, but its still hours and hours of Wii gaming goodness.
Its my opinion. its Shagittarius' opinion that he doesnt like it, but man, there is a HUGE annoyance factor when he comes in Wii bashing every chance he gets.
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I agree with the analysis of Blur - nunchuk control is awesome, Ubers don't recognize very well.
ValdeZ Poole, you obviously haven't paid attention, Galaxy uses the remote as a pointer to interact with the world around Mario. That's pretty damn creative, IMO.
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If gaming did in fact get worse because the Wii remote, the Wii remote would be over. See R.O.B. on the NES as an example. Failed idea, tried on two games, then scrapped.
So far, the sales of the Wii Remote based games would state that they are, in fact, a good idea. But if they weren't, we wouldn't be locked in to them. And even so, many 2nd party developers at Nintendo recognize they aren't right for every game, hence Fire Emblem Wii, Super Paper Mario, and (reportedly) Super Smash Bros. Wii all having largely traditional controls.
Any innovation in gaming must be taken in moderation. Not every game should have 3D graphics (I'm looking at you Castlevania). Not every game should be played soley online (Zelda online with no single player mode would be a huge downgrade). And not every game should have "Wii-mote controls". It will take some time for developers to figure out what games should and what games shouldn't be controled in this way. The Wii has been out for what, five months? I think it's a little quick to pass judgement on if it is a "de-evolution" of gaming, especially compared to it's competitors, which really offer nothing in terms of evolving gaming.
I like the 360 and the PS3, but they are not innovative systems. They are PC's you hook up to your tv and control with wireless Saturn controlers that have two analog pads instead of one. Cool, but riskless and not innovative.
Oops, I forgot about the "six axis" controls on the PS3. Now, if you want to talk about tacted on, gimmicky controls, look no further.
But back to the Wii, all we can say for sure is that so far, people like it. Any other assessment is going to have to wait.
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I think this story should be continued with a look at the controlls in another EA game the Godfather. While other elements of the game suck the controls are solid and are more immersive because they for the most part directly translate your motions to onscreen actions you do stop thinking about what to do and just do it. For that matter in Wii sports how much do you need to think.
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Why do the complainers forgot the move to two analog sticks much less one analog stick and camera buttons?
Also it's SSX shouldn't be difficult at first because it's for hardcore gamers?
Seems a lot of newbies to the series nail the controls in a few hours which is what you should expect from any game while the hardcore piss and moan that the controls are broken.
1up got it's ass handed to it by other game reviewers and youtube users that showed they could pull off dozens of ubers in a row.
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I just unlocked the... "Ultra super secret Platinum" tour. As fake as that name sounds, no, I'm not kidding.
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Ok. I don't get it. Are you somekind of industry analyst because you sound as crazy as those guys...
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Ah, you mean "quality" like "Generic Alien_Gangster_SpaceMarine FPS Shooter XXII" that fills the bulk of the 360's catalog?
Thanks, I'll stick with the Wii. All Microsoft and Sony are giving us is the same old crap in shinier packaging. Apparently it's enough for the small-minded like you.
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I can do all ubers with out fail. The slolem is annoying. And some of the motions could be better but overall I loved it.
They got it 90% right as far as im concerned. It could be tighter I agree. But I have never had to go back and relearn the ubers.
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I'm not saying "they shouldn't have done it," I'm just sayin' I didn't enjoy it as much as I hoped I would. Not everything has to use the Wii-mote.
And to all these guys:
"if you don't learn the controls, you don't deserve to talk about or by any means review this game..."
"All Microsoft and Sony are giving us is the same old crap in shinier packaging. Apparently it's enough for the small-minded like you."
"If you are not very good with coordination you might not enjoy making the moves. And you are probably over 30... old people really can't move the same as when they were young..."
Man you sound so fan-girly! Accept that some people don't like the game as much as you... It's OK. I still like my Wii, I just didn't like playing SSX with the Wii-mote. Some games are great on this thing, doing things not possible on other systems (Wii Sports, Elebits, even Smooth Moves' balance games, although the Sixaxis could do that I suppose) while others use disappointingly simple mouse/laser pointer control (Trauma Center... Why didn't you let me use a scapel or tool as creatively as Smooth Moves or Elebits?).
Bring on "Cooking Mama." I'd rather play SSX on my 360 or PS3.
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Wii all need to put ourselves in Shagi's shoes for a minute. The way I understand it, he's just worried that if Nintendo gets too much support and sells too many consoles and gets too many games, "hardcore" games will take the backseat to wacky casual minigames. Now when you consider yourself hardcore by his definition of the term, this is a pretty scary idea. As jan_halmes mentioned above, not all games should be 3-D, yet the majority of games are these days. Because 3-D was the "next big thing (NBT)" back in the day, many developers stubbornly assumed that 2-D gaming was dead. In a similar fashion, "hardcore" gamers are concerned that if this "waggle gimmick" is considered the NBT, the majority of games in the future will be based on weird waggle schemes and have gimped graphics. To him the success of the Wii represents an industry-wide shift in focus from games he likes to games he doesn't like. I can understand and respect where he's coming from even though I'm the exact opposite gamer. The B in Rubang B might as well stand for Bizarro Shagittarius.
The way I see it, I'm as hardcore a gamer as you can get. Right now I own 8 Wii games, I've rented 2 more, borrowed 3 from friends, and played 3 more at demo kiosks in the mall. I've already had my grubby hands on 16 Wii games (35.56% of the 45 listed at Metacritic as of this typing) and I'm completely loving it.
I'm not too worried about the casuals taking over, because as far as I can tell, they already did and nobody noticed. I can't enter a Best Buy without seeing a crowd of people around Guitar Hero 2, and I can't walk by a Wii kiosk without seeing a crowd of people around Wii Sports. Random strangers don't stop dead in their tracks and stare at games like Halo 3 or GTAIV or Final Fantasy M, but they do exactly that when they see people playing virtual guitars or swinging virtual rackets/bats/clubs. Games like DDR and Karaoke Revolution are taking over too, but this is good. They're expanding the market. Every time you show somebody a game and say "You wanna play? All you have to do is dance, sing, play the guitar, or swing the remote like a tennis racket!" you've created a new gamer. They're not all going to become casual and go download Bejeweled afterwards. Now they're interested in games. Each person who realizes that games can be fun and aren't just for nerds is one more person who won't vote that games are deadly porn. Some of these people will go buy a Wii, but some of them will do some research and depending on what they want out of games they might decide to get a 360 or a PS3. Both Sony and Microsoft have gone on the record saying that Nintendo's market-expanding tactics are helping everybody.
In conclusion, Wii shouldn't be so hard on Shagi. Times are hard for him, and he's not one of us.
Besides, the Pokemans outsells everything ever, and we're not drowning in Pokemans clones.
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I don't know, I've had no issue with the game, so it's hard to understand where people are coming from.
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The Wiimore is not a problem, there are two reasons why some Wii Motion control games are bad:
1) User end. This even happens on button games. I know people who think Halo or Resident Evil 4 controls are shit, but then someone else think they are the best. Its all on skill and perception.
2) This is the big one, the developers coding. See buttons are eazy, because we have had years of experience coding that. Motion Control requires jesture reconition, something that has been under developed for awhile in computing. It works, but has a 20% failur rate, look at Brain Age. Give it a year or two, this rate will seem like nothing.
Good example, Excite Truck VS Motorstorm. They use the exact same controls, yet the Motorstorm control is sloppy while Exicte Truck is very smooth and accurate. It really depends on how well they coded the I/O to the gameplay.
So stop blaming inatamate objects for your problems. What next? "BAAAAAH, I keep on getting shot in the chest and dying when I run out in an open feild...ITS LIVE'S FAULT!!!!"
Sounds like "hardcore" gamers to me. Such pussies. -,-;
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The wii is great at sensing smooth, continuous motions.. which is why its great for steering, etc..
However its not good at sensing a single, specific motion in the middle of a long sequence of moviements. The reason? People don't PAUSE or RESET between movements like buttons do. Even in a quick sequence of button presses, the buttons always "reset".. whereas when people are making gestures they tend to all merge together.. making it hard for the wii to sense when one gesture ends, and another begins.
IS ACCURACY IMPORTANT?
Only to a point. A game with accurate button controls isn't necessarily better than a game with inacurate motion controls.. it depends how much you gain from the motion imersion compared to how much you lose from the inaccuracy.
SO far, many hardcore gamers and reviews have dissed the wii for lacking accuracy.. however EVERY casual gamer i've spoken loves it.. because its much more imersive and satisfying to pull off a motion move than a button press.
Its similar to the link between graphical quality and style. A game with poor graphics, but great style CAN be more imersive than a game with great graphics and a generic style. But not always.
WILL IT IMPROVE?
Of course.. Look back at the first analogue stick games.. they al had control and camera issues that make them annoying by today's standards. Look at early reviews of Quake and Terminator: Future shock, where even professional reviewers couldn't cope with "mouselook". Look at the early console "dual analogue" FPS games, that all had control and accuracy issues.
All these got worked out in the course of a year or two (or more in the case of console FPS controls).. but for some reason Wii devs are supposed to nail it first try???
CHALLENGE FOR JOYSTIQ:
Put a Wii gamer vs gamecube gamer (or can u use the gamecube controller on Blur?) with Blur and Tricky/SSX3 respectively.. put them in the halfpipe and get them to try to nail a set of tricks.. record the results and make a vid of them side by side..
..lets see for sure how, when and why the Wiimote affects trick accuracy.
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http://boards.1up.com/zd/board/message?board.id=show&message.id=135441
Anyway, I think the controls are great. The steering whips a donkey's ass, and the ubers are extra satisfying to pull off. Took a few hours to truely nail them. I think the uber training should have given you more clues as to what you are doing wrong. All the tricks have a rhythm. I couldn't get the Z uber for a while, because I was trying to pull it off too fast. Once I got the rhythm, they all became much easier. Except the Treble Clef looking one. I can almost never pull that off.
5.8 million on compilation slopestyle. Beat that beeches!
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I think you young folks (I'm 31 so probably an elder here) are too used to everything being about the minutia of pressing a button. You still have that option- get a ps3 or xbox360. I'm not sure if the Wii is the future of gaming, but I'm having a good time playing it.
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1) Blur: It appears as if I am one of the select few who was able to pick up blur without any difficulty. After just a few hours of gameplay I was steering smoothly and pulling off Ubers consistently. The only thing that I struggled with at all was the Slalom events, but with more practice, I even got that figured out (go backwards on skis!). Overall, SSX Blur is definitely my second favorite Wii game to this point (just behind Zelda).
2) The Wii itself: I have mixed opinions about the Wii, and motion controls as an overall concept. Are motion controls the future? It would appear so. However, it is important that we don't leave the past behind. While some games are improved by the use of motion controls, some games just need the classic button input to function properly. It's just the way of things. Look at the DS. While there are many many games on the DS that creatively and successfully use the systems touch screen to enhance gameplay, there are a sizable number of games that are comprised completely of button control (like mario kart). Developers are not weighed down by the presence of the touch screen, but are free to use it as they please.
Motion controls need to be treated the same way. When a developer begins making a game, they need to decide very early on if their game will work with motion controls. If not, they should not try to force it, because that is when it starts to become a gimmick, and detracts from gameplay. The Wii has a classic controller, and developers should not be afraid to use that if they need to. Heck, the most anticipated Wii game of the year, SSBB, isn't even going to use motion controls, but the Classic controller instead. Nintendo made this decision because they recognized that for a game like Smash Brothers, accuracy of input is extremely vital, and this sort of accuracy can only come from the pressing of buttons
Motion control will not go away. It IS the future, but it is NOT the exclusive future. We will always have the classic button input as a fallback control scheme if necessary. I expect the next generation of systems to be dual control schemed, with a controller for motion input, as well as an advanced classic input controller.
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I don't know, look at Spectrobes and Monster Hunter
Even with the Wii though, hardcore games will never die. You'll have Metroid Prime 3 and Super Mario Galaxy using the system well, but they'll come right in alongside Wii Sports and Brain Academy
oh, and ValdeZ, 1/2 the reason MP3 was delayed was to tweak the controls and get them down pat
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There are tons of videos on youtube of people doing the same thing as well. So I guess with this game, you either got it... or you don't. And for me and the writer of this article, we both clearly don't.
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I is (was) quite a newb to that place, and didn't realize that it was ruled with an iron fist. I didn't mean to get your thread locked by not treading lightly around skip's feelings.
To ask you a question though, as you say, you got it or you dont, meaning that the success of the controls depends on the end user. Does that make the game worse or better? For example, we all know what a benchmark of gaming SF II was. I still think its a great game, although I cant pull off half the moves and combos some people can.
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I read a comment a few posts up saying we must not leave the old stuff behind, but why did we leave 2d behind? If it catches on, the old stuff will be left behind.
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Newsflash, gesture recognition programming is 100% in the hands of the developers. All the wii supplies you with is raw data. What you do with it is your problem.
On a sidenote, i own Blur, and i've been playing it a good bit recently. To put things into context i didn't dig any of the previous SSX games. This one just feels good (nunchuck steering). The right hand trick controls are seriously wonky though, but you can't blame EA for not trying. I personally found ubers to be way easier to pull off if i use gentle controlled large movements, and don't ever hit the A button after i've started moving my arm. I can nail the basic tricks pretty much every time.
Also Shaggitarius has no sense of scope or frame of reference. Big words, nothing to say, and falls apart like a house of cards given a moment's inspection. I've played games since the C64, i own every console since the NES. I love games to death. If your balls really need a boosting because some new console does something differently, you're in the wrong scene buddy. I *praise* the Wii "gimmick", because it puts a little less predictability into the games. It gives games a whole different quality that makes me want to try the most ridiculous shit. I picked up SSX almost squarely because i wanted to feel the nunchuck steering, much like i've been seriously tempted to pick up Red Steel just to *know what it feels like*.
Games on the Wii are just different. I don't put them in the same ballpark as the 360 or PS3. I don't get what you're so scared of.
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That fake review for NBA2K7 (on page 3) is hilarious though.
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now you're fucking done.
this is the wrong day to get pissy with us.
-ap
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http://andrewpf.1up.com
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-Kimosabae
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2D never died. Like 2D animation, it is alive and well. It's just not the dominating force any more. But 2D games still sell and are still being produced.
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a gen from now or two...motion controls will be right next to button controllers and considered the norm.
remember, nintendo created the button controller we all knew for the past 20 years as well. (atari joystiq vs nes controller.) I'm sure people thought that was stupid...but look where we are today.
damn you nintendo, damn you to hell.
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...Ah, but please don't forget that NINTENDO was also scared, afraid to take the risk of making a costlier machine that could handle HD res with this awesome controller. It's a shame to me that the thing is doomed to look a crunchy, a little 'less-than-HD' as it's hooked up the all the new HDTVs people will be buying over the next 3 years.
Don't fire up the ol' 'Gameplay>>>Graphics' contraption, I subscribe to that school of thought myself, but don't mistake that mantra for 'Good Graphics make Good Gameplay Impossible.'
They can and DO co-exist.
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If the Wii cost more than $250, it wouldn't be selling like free heroin.
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Scuba Owl
www.ScubaOwl.com
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