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Rumor: Spy Hunter movie hits oil slick, crashes, burns

The Spy Hunter movie based on the Midway arcade hit that we talked about more than a year ago is hitting the skids, crashing through the guardrail, and plummeting off the cliff that is called "development hell" in Hollywood. Looks like director Paul Anderson (W.S., not Thomas) is being taken off the project, which will spin it out into limbo.

You can also read Latino Review's review of the script right here. They seemed to like it, saying it was better than The Fast and the Furious 3 ... which ain't saying much. In fact, the best thing Spy Hunter has spawned as far as filmed entertainment goes is the Pontiac commercial above. If any of the game sequels had looked like that, we might still be playing them.

Now, we ask you... is this such a bad thing? Sure it had Dwayne "The Rock" Johnson attached to it, and John Woo was supposed to direct it at one point. However, it's had a slew of different writers and now with two director replacements, do we really need a Spy Hunter movie? We hope no one hits "Continue" on the Spy Hunter movie, and that it just dies a merciful death. What say you?

Akuma smacking evil back into Street Fighter IV


We're not exactly sure if it was supposed to be a secret, considering we've seen his ginger likeness in media for the game before, but Capcom recently revealed a few Street Fighter IV screenshots featuring the series' crimson-haired big bad, Akuma. Apparently, he only rears his nefarious head when an arcade player is doing a little too good, and hasn't fed the machine any precious quarters in a while. While he may seem like SFIV's official toll collector, the video posted after the jump proves that he can, in fact, be whooped up upon -- and that he's also a Hadoken-spamming jerk.

Continue reading Akuma smacking evil back into Street Fighter IV

Joystiq goes to i am 8-bit


Last night was the opening night shindig for the latest i am 8-bit show, and it was by far their biggest event yet. We arrived early as part of a press event to mill around and quietly take photos, but by 9PM the place was packed with people checking out the art, listening to the whomping sounds of Computer Jay, DJ R-Rated, and Leeni (check her out in the Pac-Man dress, along with her 8-bit tattoo). There was a massive line of people outside waiting to get in, and it had turned into the hottest ticket on Hollywood Blvd. Which, yes, is actually saying something.

They had turned the entire storefront of the World of Wonder (didn't they used to make Teddy Ruxpin?) into a huge display, featuring giant Piranha Plants from Super Mario Bros., and they had an old-school setup where you could play games ranging from an NES to a full-sized arcade cabinet, right there on full display to everyone passing by. It probably didn't hurt that some of the Nerdcore calendar girls took up residence here later and played Game Boys and quarter-eaters in their underwear.

Read more after the break, and be sure to take a spin through the huge gallery which shows off the more than 200 pieces in the show, and how crazy the whole scene became.

Gallery: i am 8-bit: 2008

Continue reading Joystiq goes to i am 8-bit

Metareview -- Bionic Commando Rearmed (Xbox 360, PS3, PC)


Much like Cher, Bionic Commando Rearmed has taken something old and freshened it up with the help of modern technology -- but much of the same ol' game is still there, caked under the cosmetic changes. The reviews are swinging in about the XBLA nip/tuck version of the classic '80s platformer and it appears -- for those who can put up with the unrelenting difficulty -- all systems are go: The remake is competent and won't give us the desire to turn back time* and play the original again.

(A warning for many of you: Despite being on Xbox LIVE, Bionic Commando Rearmed's cooperative and multiplayer modes are both offline-only leading some of us here at Joystiq to dub it Moronic Commando or Bionic Command'oh -- take your pick. Seriously, Capcom. That's a deal breaker for a lot of us right there.)
  • IGN (94/100): "The best elements of the original are back, but have been upgraded to be better than before. The new bosses add a more interesting challenge and the final level is one for the ages. And, of course, the visuals are brilliant. The remastered soundtrack is fantastic as well. From top to bottom, Bionic Commando Rearmed is an incredible game that's well worth owning."
  • OXM UK (80/100): "[BCR] is unapologetically old-skool, from the inability to jump right through to the spiked pits that bounce you back a few feet minus a huge chunk of your health. Bosses have attack patterns, health pick-ups have to be earned and each level has been designed around blind leaps of faith and tiny margins of error."
  • EuroGamer (80/100): "Between the multiplayer modes and the Challenge Rooms, there's more than enough innovation to make up for the minor irritations of the retro controls. Far from perfect, Bionic Commando Rearmed is still a much more complete and robust package than either 1942 Joint Strike or Commando 3 and another impressive addition to Capcom's download library."
  • OXM (70/100): "Rearmed quickly wears out its welcome and devolves into a series of frustrations. Precision platforming is required for almost everything, and failure often leads to death. The latter half of the game is especially unforgiving, although ironically, the end-level bosses aren't nearly as bad as the path you took to get to them. We recommend bringing a friend along in the excellent new co-op mode."

Continue reading Metareview -- Bionic Commando Rearmed (Xbox 360, PS3, PC)

Joystiq hands-on: IndieCade games galore


One of the things we made sure to do at E3 this year was to spend a significant amount of time with the IndieCade folks. Then we sat on that info long enough for some of these games to get picked up, have a successful release, come out with sequels, spawn movies, novels, comic books, become part of the general pop culture bloodstream, and then fade into nostalgia, and for that we apologize. Actually, I'll apologize, I did it.

But in all seriousness, a lot of the more fun and innovative stuff we saw at E3 wasn't actually being churned out by big studios and publishers, but being worked on by small groups with tiny budgets and just a love of gaming. Read on to find out all about the IndieCade games that we saw on display, and why you'll want to be playing them now.

Gallery: E3: IndieCade 2008

Continue reading Joystiq hands-on: IndieCade games galore

Braid: tearing up Metacritic; one of the top XBLA launches


Jonathan Blow's Braid is drowning in critical acclaim, just now hitting an average of 93 on Metacritic and becoming the 8th highest-rated Xbox 360 game on the console. The official Braid Blog takes the opportunity to point out that indie developers don't need to make cheap PopCap clones to be successful; if they do something different, their work can be recognized. Yeah? Well, this industry is all about sales so ... how's the game selling on XBLA?

Blow cites VGChartz's ballpark figure of 28.5k copies sold and estimates that the number "seems to be in the right neighborhood" as of last Saturday. Does that mean his struggle with the game's pricing has paid off in a big way? Apparently not. Blow contends that Braid will need to sell a lot more to be profitable but "things are looking promising now." We'll say! Let's put that estimate up against the top XBLA launch figures in a thoroughly unscientific breakdown*:
  1. Braid, ~28.5k units
  2. Rez HD, 25k units
  3. Ikaruga, 22.5k units
  4. Penny Arcade Adventures Episode 1, 16.5k units
  5. N+, 13k units
*(Figures represent sales gathered from the first three days of availability. Blow's ballpark figure was posted on Saturday, three days after Braid's Wednesday launch).

Pirates vs. Ninjas Dodgeball on XBLA starting Sept. 3


Pirates vs. Ninjas Dodgeball developer Blazing Lizard announced today it expects the title to release September 3 on XBLA for 800 MS points ($10). If short-term memory is kicking in, that date for an XBLA release probably sounds familiar because omni-directional shooter Shred Nebula will apparently release the same day.

Blazing Lizard's Studio Director Chris Stockman tells us PvN will feature two variations on dodgeball. Traditional: Where old-school rules apply and players can't cross the line. Then there's Enhanced: Players will have special moves for the four races in a crazy free-for-all. The four initial races in the game are Pirates, Ninjas, Zombies and Robots -- an additional group (we're guessing Aliens) will be available as DLC a month later.

[Via X3F]

Gallery: Pirates vs. Ninjas Dodgeball

A brief history of Treasure's shooters

Whether you're a fan of shmups or wish to throw a pile of dictionaries at us for using such an egregious portmanteau, you could learn a thing or two from DS Fanboy's tribute to the shoot-em-up kings at Treasure. From 1993's Gunstar Heroes (released last year as a Virtual Console title) to this year's Bangai-O Spirits, the piece covers all of the developers' projectile-favored games (sorry Dynamite Heddy fanatics). Click here and get edumucated.

PixelJunk Monsters receiving difficulty settings with free patch


After writing an open letter explaining his fiancée's frustrations with PixelJunk Monsters' difficulty, BPPS writer Ryan Hewson received a response back from Dylan Cuthbert, president of Q-Games, saying help was on the way. Cuthbert had alluded to a major PJM patch before, but now he explains some more details of what's coming to PJM and PixelJunk Eden.

The lord of PixelJunk says PJM will receive a free patch adding Trophies, along with Easy, Medium, Hard and Expert difficulties to the game. Online rankings will maintain the existing difficulty level for fairness -- which we guess is hard? Eden will also receive an expansion pack and may receive a "namby pamby mode" for a more casual experience -- we'd settle for some control mapping functions to seperate silk and jump ... not to mention mapping the instra-drop to a button instead of waggle. No dates on any of this, but we're contacting Sony about some form of ETA.

[Via PS3 Fanboy]

PAX schedule gets posted, devoured, fretted over


PAX 2008 is less than three weeks away, and they've finally released their schedule. The best way to describe it is chock full of goodness. There's something for everyone in here, with panels like, "History of Harmonix: THE ROCKENING" and "Writing For Video Games," but we imagine all the attention will be focused on the "How To Get Your Girlfriend Into Gaming" panel at 11:30 AM on Sunday. Of course, that conflicts with the Wil Wheaton panel, so you're going to have to choose your poison.

Joystiq will be there frantically trying to clone ourselves so we can cover as much as possible. There should be some surprise announcements, plenty of hands-on gaming action (including a lot of tabletop games), and of course The Omegathon! Stay tuned to Joystiq during PAX, August 29th through the 31st for as much coverage as we can pack in.

Shred Nebula devs give Sept. 3 release date


Another omni-directional shooter will allegedly make its way onto XBLA this September, as CrunchTime Games has announced Shred Nebula is ready to start blasting away next month. The developer tells Gamespot that the title will release Sept. 3 for 800 MS points ($10).

Considering CrunchTime has gotten excited before about a release date that never occured, we're just going to put some brakes on and wait for Microsoft to set a date before the release is deemed official. Check out some video after the break to see what makes Shred Nebula different from all the other top-down shooters available on XBLA.

Gallery: Shred Nebula (XBLA)

Continue reading Shred Nebula devs give Sept. 3 release date

This Wednesday: Bionic Commando Rearmed, Fable 2's casino sidearm

Part 3 of the exciting five-part XBLAugust series, in which our heroes now throw aside their time warping abilities and receive an implanted bionic arm for swinging around and shooting non-Hitlers into oblivion. If you wish to enlist into Bionic Commando Rearmed on Xbox Live this Wednesday, you're going to have to shell out 800 MS points (US $10). PC and non-Euro PlayStation 3 owners will also get their BCR fix this week, although those who favor the keyboard and mouse will pay a $5 premium.

Also coming out this week is Fable 2's XBLA gambling counterpart Pub Games, which will let you earn money now before the game's October 21 release. Entry fee to ye olde casino is 800 MS points (US $10), or free if you pre-order Fable 2 at a participating retailer.

Gallery: Bionic Commando Rearmed

iBreakout hurls balls at iBrick in the iWall


While the jury hasn't even begun to assemble to decide if gaming on the iPhone is going to set records and become an extremely viable platform, we already know some those time-wasting casual games are addictive and fun.

Zecil Software is jumping into the fray with iBreakout, now available for $4.99 in the iPhone App Store, and it promises "75 meticulously crafted levels, with striking graphics, featuring 50 different backgrounds!" Striking graphics? Well, if by striking they mean you can make the ball hit the bricks, then okay. However, you can submit your high scores to leaderboard right from your phone, which is fairly nifty. Try breaking out of it at your own risk.

Gallery: iBreakout

Joystiq Exclusive: a sneak peek at the upcoming i am 8 bit show


We've been able to pry some exclusive images out of the i am 8 bit showrunners -- here they are in gallery-tastic form, just for you. As a wallpaper-friendly reminder, be sure to click the "Hi Res" button in the upper right corner to get some enormo versions of the art. It's the best way to have a technicolor Samus gracing your desktop.

The new gallery show will open on August 14th in Los Angeles, and will run through September 7th. If you can't make it West, don't worry ... Joystiq will have you covered. Check back on the evening of the 14th for a plethora of photos from the show. That is, if we haven't hocked our laptops to buy this Dig Dug meets Animal Crossing piece.

Gallery: i am 8-bit: 2008

Doctor Who wants to time warp, play retro games


Most of us have probably dabbled around with a Multiple Arcade Machine Emulator before, but have you ever crammed one into a TARDIS? Those things are supposed to be bigger on the inside than the outside. Anyhow, one man decided that having a dedicated stand-up gaming cabinet wasn't enough, so he built this pillar of geek awesomeness.

Check out the two different sections, one on the building of the iconic blue Police Box, and the other on the console. He even had the 7th doctor, Sylvester McCoy, autograph the thing. Is it still a sin to covet thy neighbor's sci-fi gaming cabinet? If so, mark us down in the "sinner" category.

[Thanks, Douglas!]

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