Posts in category nintendo-gamecube
by Ross Miller Aug 16th 2008 1:00PM
Filed under: Culture, Nintendo DS, Nintendo GameCube, Retro, Nintendo Wii
Tossing aside the standard temporal ocarina for something a little more complex, a "Flute Link" cosplayer performed on stage at this year's Masquerade show at the Otakon 2008 in Baltimore, bringing Navi in tow. It's a great performance, although it's hard to tell when she's playing live and when it's pre-recorded (for demonstrationg of her live performance, we also embedded a video of Flute Link performing Tetris with an Otaku band.
And for anyone who ever wished Navi would get her what for, keep watching until about the 4:25 mark. Video embedded after the break.
[Via
VG Cats]
Continue reading Flute Link performs at Otakon 08 with pestering Navi
by Ross Miller Aug 14th 2008 7:30PM
Filed under: Nintendo DS, Nintendo GameCube, Sony PlayStation 2, Sony PlayStation 3, Sony PSP, Microsoft Xbox 360, Business
After everyone saw gains last month (with
one devilish exception), July's NPD figures revealed North American hardware unit sales declined across all companies, but otherwise the list is the same as it was in June. What's starting to unnerve us is Nintendo's data. To be able to say a company went from
666 to 555 (a difference of 111) is a bit creepy,
dontcha think?
In terms of software, the Xbox 360 version of
NCAA Football 09 barely eked out
Wii Fit, while
Wii Play w/remote still manages to move up a slot from 5 to 4 this month. Here are this month's NPD hardware sales figures:
-
DS: 608K

175K (-22.35%)
-
Wii: 555K

111K (-16.7%)
-
PS3: 224.9K

180.1K (-44.5%)
-
PSP: 221.7K

115.3K (-34.21%)
-
Xbox 360: 204.8K

15.2K (-6.91%)
-
PS2: 155.5K

33K (-17.6%)
You'll find the top ten in software sales after the break.
Continue reading July NPD: Everyone sees red, Nintendo still on top
by Ross Miller Aug 12th 2008 1:00AM
Filed under: Arcade, Culture, Nintendo DS, Nintendo GameCube, PC, Sony PlayStation 2, Sony PlayStation 3, Sony PSP, Retro, Microsoft Xbox 360, Action
Whether you're a fan of
shmups or wish to throw a pile of dictionaries at us for using such an egregious portmanteau, you could learn a thing or two from
DS Fanboy's tribute to the shoot-em-up kings at Treasure. From 1993's
Gunstar Heroes (released last year as a Virtual Console title) to this year's
Bangai-O Spirits, the piece covers all of the developers' projectile-favored games (sorry
Dynamite Heddy fanatics).
Click here and get edumucated.
by Alexander Sliwinski Jul 22nd 2008 3:30PM
Filed under: Nintendo GameCube, Nintendo Wii, Business
Nintendo could see its GameCube, Wavebird and Wii Classic Controller banned from retail shelves.
Bloomberg reports that Nintendo has lost its attempt to overturn a
$21 million patent-infringement verdict brought against the company by
patent trolls patent holders Anascape Ltd. of Tyler, Texas. The house of Mario has a stay on the ban by putting the judgment amount in escrow until its case goes to the US Court of Appeals in the Federal Circuit.
The Texas jury found the Wiimote and Nunchuk controllers did not violate Anascape's patent; previously, Sony paid off Anascape back in 2004 and Microsoft settled on May 1, just before the Nintendo trial began. Anascape argued for the ban because it wants to enter the market and Nintendo has "clogged the channel." Yeah, we're very much looking forward to seeing if the third-party Anascape controller ever gets released.
by Alexander Sliwinski May 29th 2008 12:59PM
Filed under: Nintendo GameCube, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox, Microsoft Xbox 360, Action, Adventure
We realize that with
yesterday's announcement of "
Beyond Good & Evil 2," some folks may have tragically missed out on the first entry in the series. We've put together a quick list of places where those not familiar to the series can get the game and meet up with Jade, Pey'j and -- our favorite personal assistant -- Segundo.
- Steam (PC) -- $10
- GameTap (PC) -- $1 for the first month, $10 after that.
- GameFly (Xbox, PS2 and Gamecube) -- Various rental plan prices, but currently copies are subject to availability.
- GameStop -- Currently, we can only find the somewhat dodgy PS2 version available online for $8. Check your local shop and you may get very lucky.
Those who find a GameCube version can rely on the Wii's backwards compatibility to play the game, and PS3 owners can pop in the PS2 game if their
systems support BC. The Xbox 360 currently does not offer backwards compatibility for the Xbox version of
BG&E. We're sure there are more corners of the internet to find Jade & Co., but it appears that $10 is what you're likely to pay.
by Ross Miller May 20th 2008 11:59PM
Filed under: Culture, Nintendo DS, Nintendo GameCube, Nintendo Wii
A dedicated Nintendo fan finishes one
helluva sleeve tattoo on his leg. (Thanks, Dave S) Check out the highlights for today:
Joystiquery
The best of WoW Insider: May 13-20. 2008A guide to homebrew on the DSMeet the Team: Jason DobsonMetareview -- Wii FitNews
Sony not amused by Uncharted replica gunFFXII composer bringing his music to non-Japanese gamesMetal Gear Solid Mobile coming to N-GageStreet Fighter, Mega Man going mobileMEGAowch: Haze handed 4.5 review by IGNNintendo shifts Wii Fit 'launch' to tomorrowSquare Enix considering stakes in competing developersE3 Santa Monica cost ESA $5 million in feesThis Wednesday: Penny Arcade Adventures onto XBLANintendo calls EU's $234m price-fixing fine 'illegal'Spore 'Cell Phase' flOwts into viewMicrosoft talks XBLA future, loosening download size limitThe Cars drive up next week as Rock Band's second full DLC albumNo Gun Metal Gray PS3 for U, K?Jake Gyllenhaal is The Prince of Persia, says Hollywood ReporterEpic Games takes seat, acquires Chair Entertainment GroupViva Pinata DS / Xbox 360 connectivity figured out, not happeningSega talks Platinum Games deal, franchisesJudge: Jack Thompson is guilty on 27 of 31 misconduct chargesGame consoles contain harmful materials, Greenpeace findsCasual games cost marketing moolah, Ubisoft saysXNA Community Games go 'Live' for indie devsWhat's Sony up to? Community websites abound!Rumors & Speculation
Rumor: Splinter Cell Conviction delayed until 2009-10Rumor: New DS 'colours' hitting EuropeCulture & Community
Sign-ups begin for the Battlefield Heroes beta Niko Bellic has second career as folk singer by Alexander Sliwinski May 15th 2008 11:35AM
Filed under: Nintendo GameCube, Nintendo Wii, Business
Nintendo has been ordered to pay $21 million to Anascape Ltd. for infringing on a patent with its Gamecube and Wii Classic controllers. The
AP reports Anascape Ltd., a "small East Texas gaming company," also sued Microsoft, but that was settled out of court. Nintendo says it will appeal the decision.
A representative for Nintendo stated that no infringement was found in any of the
Wii's motion-sensing technology and it expects that on appeal the award to Anascape will be reduced "significantly." Remember kids, if you want to stick it to some big corporation in the future and cash in, just make patents for everything imaginable.
by Ross Miller May 13th 2008 8:00PM
Filed under: Culture, Nintendo DS, Nintendo GameCube, Retro, Nintendo Wii, Microsoft Xbox 360
In case you missed it, check out the
Banjo-Kazooie: Nuts & Bolts trailer one more time. Watch closely, especially at the 1:45 mark. Yep, that's an 8-bit Mario in all his
planar glory, as both a testament to the user-generated nature of the game as well as we suspect a not-so-subtle nod to their former publishing partner.
[Thanks,
Michael]
by Ross Miller Apr 25th 2008 1:00PM
Filed under: Features, Nintendo GameCube, Nintendo Wii, Driving
There are five ways to handle your racer in
Mario Kart Wii: Wii Remote solo, Wii Remote embedded in Wii Wheel, Wii Remote with Nunchuk, Classic Controller, and GameCube controller. But, removing all other variables, which control method is the best? Are there really
limitations to not using the Wii Wheel? We decided to pull out the ever-trusty "scientific method" and determine, once and for all, the best kart controller.
Continue reading The Mario Kart Wii controller showdown
by Jeff Engel Apr 24th 2008 8:25PM
Filed under: Culture, Nintendo GameCube, Nintendo Wii, Business
Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming:
In my
last column I suggested that, if Microsoft is to make a Wii-like controller, it should still continue to focus on the "traditional" types of games that have so far made the 360 a success, because Nintendo had already basically wrapped up the "casual" crowd. I also mentioned that the only Wii games that are apparently selling are Nintendo games and some casual games. And with that in mind, the
New York Times published an article on Monday detailing that, while the Wii hardware is selling well, even seemingly popular Wii software still has some trouble continuing to sell to the Wii audience.
Continue reading Counting Rupees: The WiiCube
by Ludwig Kietzmann Apr 23rd 2008 6:52PM
Filed under: Nintendo GameCube, Nintendo Wii
Shacknews reports that several "key" employees of Austin, Texas-based developer, Retro Studios, have left the company. The studio is best known for its work on the critically acclaimed
Metroid Prime trilogy, which concluded in August last year on Nintendo's Wii.
Staff members said to have been escorted off the premises last Friday include design director Mark Pacini, art director Todd Keller and principal technology engineer Jack Matthews. There's no word yet on what their futures entail, but Shacknews notes that Retro Studios is in no danger of closing. Which is just as well, really, since we're in no danger of not wanting more games from them. We'll let you know when we hear more on this subject.
Update: There's some unconfirmed gossip from mysterious dealer in rumors, Surfer Girl, who mentioned that "something definitely went down at Retro" in
a post dated Sunday, April 20th. An unnamed individual is quoted in the post as saying, "Pretty much no one at retro would agree to relocate at nintendo's behest, as asinine shenanigans are typically met with little fanfare."
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