Posts in category strategy
by Randy Nelson Aug 19th 2008 10:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Strategy
From making rival gangsters offers they can't refuse, to using your voice to command soldiers not to refuse orders, these fresh-off-the-editing-computer videos from EA's
The Godfather II and Ubisoft's
Tom Clancy's EndWar are presented for your viewing pleasure (and "Should I pre-order either of them?" evidence pool). The
EndWar trailer is the same one being trotted out at the Leipzig Games Convention 2008; the first look at EA's gangster sequel was shown to the press last week at the publisher's annual Studio Showcase. But you don't have to travel to Germany (or even the Bay Area) to watch 'em – just click through after the break.
Source – Godfather II at GameTrailers
Source – Tom Clancy's EndWar at GameTrailers
Continue reading Watch new Godfather II, Tom Clancy's EndWar trailers
by Jason Dobson Aug 17th 2008 3:30PM
Filed under: Features, Sony PlayStation 3, Strategy
Five months ago we asked NIS America why its forthcoming turn-based strategy game,
Disgaea 3: Absence of Justice, would make the next-gen leap to the PS3."It's simply because PS2 lacks the processing power and memory capacity to support
Disgaea 3," commented marketing coordinator Jack Niida
at the time, a response we didn't buy entirely back then and after pouring over the game in recent days we're even less convinced.
Not that the game isn't fun. The fact that this article is being penned at 4am after 9 hours spent playing and losing track of time should be a testament to
Disgaea 3's addictive nature, a trait that the series has had in spades since its freshman effort.
Continue reading Joystiq impressions: Disgaea 3: Absence of Justice
by Ross Miller Aug 15th 2008 5:30PM
Filed under: Nintendo Wii, Strategy
The creators of the original
de Blob (i.e. the flash game, not the THQ ports) have revealed they are working on an original real-time strategy game for Nintendo's
WiiWare service. Romino Games'
Swords & Soldiers is a side-scrolling RTS with three opposing factions and split-screen multiplayer. The term "side-scrolling RTS," together with the screenshots, remind us a bit of
Dragon Force (although equally cool, we mean the Sega Saturn title, not the band).
No price has been revealed for the game, currently placed in a Q4 2008 launch window. Consider our interests officially piqued.
[Via
NWF]
by Randy Nelson Aug 15th 2008 9:00AM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action, Strategy
click to Don-size
Casting players as a soldier of the Corleone Family, the original
The Godfather from EA took the open-world formula of
GTA and introduced some unique fist fighting and intimidation mechanics fitting of its namesake. It
reviewed well enough, but its creator decided that, for the sequel, it would take a different approach: the Don's approach.
As we've previously reported,
The Godfather II is indeed
a blend of action and strategy gameplay. Taking some liberties with the plot of the famous film, Michael Corleone has appointed the player's character as a fill-in Don. It's in this role that they plot against other families – each with their own ambitions – in an effort to rule all of the rackets in Havana, Miami, and New York City.
Continue reading First look at EA's The Godfather II
by Kevin Kelly Aug 13th 2008 8:00AM
Filed under: Arcade, Culture, Features, PC, Nintendo Wii, Microsoft Xbox 360, Online, Puzzle, Strategy, E3, Casual, Galleries
One of the things we made sure to do at
E3 this year was to spend a significant amount of time with the IndieCade folks. Then we sat on that info long enough for some of these games to get picked up, have a successful release, come out with sequels, spawn movies, novels, comic books, become part of the general pop culture bloodstream, and then fade into nostalgia, and for that we apologize. Actually, I'll apologize, I did it.
But in all seriousness, a lot of the more fun and innovative stuff we saw at E3 wasn't actually being churned out by big studios and publishers, but being worked on by small groups with tiny budgets and just a love of gaming. Read on to find out all about the IndieCade games that we saw on display, and why you'll want to be playing them now.
Continue reading Joystiq hands-on: IndieCade games galore
by Andrew Yoon Aug 12th 2008 9:30AM
Filed under: PC, Strategy
Speaking at the AMD "
Cinema 2.0" event in New York City yesterday, Blizzard's Bob Colayco took some time to talk about the shrouded-in-mystery
Starcraft II. One of the more interesting points of the discussion: why it took so long for Blizzard to finally announce a sequel to the multi-million selling title.
Colayco noted that the original
Starcraft was built on a 2D engine, in spite of the competition having largely switched over to 3D engines. The savings in processing were applied to larger, more epic battles with dozens of units being rendered on the screen at the same time. The crowded battlefield "captured the gamer's imagination more" than the barren fields of competing 3D games at the time, and helped cement
Starcraft's place in videogaming culture.
In spite of their success, the team at Blizzard wasn't going to rush into a 3D
Starcraft unless it could capture the same feeling of the original. "The truth is that only recently have we had this kind of 3D power where we're able to create a real
Starcraft experience in 3D. What we want to see are hundreds of vehicles and creatures clashing on the battlefield, with dynamic lighting and shadows and all of these dazzling special effects -- that's the kind of gaming experience that our players expect from us."
by Jason Dobson Aug 8th 2008 8:05AM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Strategy
EA has opened the briefcase on
Godfather 2, revealing that the sequel you can't refuse will ship for the Xbox 360, PS3 and PC in February 2009.
EA also shed a bit more detail on the
previously revealed "Don's View," which promises to kiss the gameplay with a
touch of strategy. Here you'll build up, expand, and defend crime rings against rival families by hand picking "Made Men," and sending them out onto the streets to do your bidding.
Godfather 2 will also include the previous game's BlackHand control scheme, promising "more visceral hand-to-hand brutality" this time around. As the old saying goes, if you want something done right, do it yourself.
by Alexander Sliwinski Aug 7th 2008 7:15PM
Filed under: Nintendo DS, PC, Strategy, Casual
Electronic Arts
announced this morning that it has launched a set of games with tips written in the style of the popular "For Dummies" book series. We've yet to try it, but our understanding is these titles are the regular games, but with enhanced help, and not just interactive For Dummies books. The first game,
Poker For Dummies, is available now on
EA's Pogo.com site for $20.
Pogo will add
Solitaire For Dummies in September,
Brain Training For Dummies in October,
Sudoku For Dummies in November, and more in 2009.
Poker For Dummies and
Brain Training For Dummies will be in stores by October. There will also be a DS version, featuring the all-in-one game:
Solitaire,
Sudoku and crossword puzzles. Those who try it, let us know if this is a smrt* purchase.
*Freaking out over s-m-r-t? Grasp the reference after the break.Continue reading EA smrt, publishes 'For Dummies' line of games
by Jason Dobson Aug 6th 2008 6:00AM
Filed under: Culture, PC, Microsoft Xbox 360, Strategy
When PS3 owners are
left out of EA's
Red Alert 3, they won't just be left wanting for the game's
exotically tough real-time strategy. They'll also miss out on the video game acting debut of English actress/model/singer Gemma Atkinson, who will exchange her flimsy lingerie for something a little more formal as Allied communications officer Lt. Eva McKenna.
EA's PR machine tells us that Atkinson is best recognized for her work on the British soap
Hollyoaks, as well as one of the region's most recognized models, though to be fair we're just going to have to take their word for it. The company also notes that she'll be on hand at the UK's
M Festival gaming event this Friday, just make sure that when she talks you look into her eyes, and not upon her huge ...
tracts of land.
by Jason Dobson Aug 5th 2008 8:30AM
Filed under: Sony PlayStation 2, Strategy
The PS2's library is about to get a bit more toxic, as
Atlus announced that it will localize Japan's
Poison Pink in North America, calling the strategy RPG by the less interesting title,
Eternal Poison. In typical Atlus fashion, the game looks decidedly niche, though if its promise of "a uniquely dark aesthetic" and "classic tactical gameplay" isn't enough to win you over, note that each copy will also come packaged with a soundtrack CD as well.
Developed by Flight Plan, the studio behind
Summon Night,
Eternal Poison may be difficult to cure, but you have until the game arrives at retail on November 11 to get inoculated. Until then, check out some screenshots and the game's opening movie below.
Continue reading Atlus to inject PS2 with Eternal Poison this November
by Griffin McElroy Aug 3rd 2008 11:30AM
Filed under: PC, RPGs, Strategy, MMO
Do you find it difficult to slip the fact that you conquered a certain titular
Lord of Terror into your daily conversations? Feel insecure when bragging about your latest successful
Zerg Rush to your colleagues? Blizzard's got your back -- in a recent interview with MTV Multiplayer,
World of Warcraft lead designer Jeff Kaplan revealed that
there will be achievements in Blizzard's next two highly anticipated projects,
Diablo III and
Starcraft II.
These achievements will join the
recently revealed achievements for WoW (which will make their debut with the
Wrath of the Lich King expansion) -- however, Kaplan revealed that eventually, achievements from the three games will be linked to your Blizzard account, forming a "Blizzard Level". Kaplan likened the system to the Xbox Live gamerscore -- only without all the embarrassment one must suffer after earning 780 points from
Pimp My Ride.
by Ludwig Kietzmann Jul 29th 2008 9:00PM
Filed under: Sony PlayStation 3, Strategy
Apparently, developing games for the PlayStation 3 is roughly comparable to that one time we pushed a wheelbarrow full of lovely, scantily clad ladies up and down the beach -- "exotic and tough." Speaking to
VideoGamer.com, EALA producer Amer Ajami used those words to elaborate on the
decision to halt PS3 development of the Hitler-free real-time strategy romp,
Command & Conquer: Red Alert 3.
"We actually announced a PS3 version early on but that was when we were still doing a lot of technical exploration of the architecture," explained Ajami. "PS3 is a very powerful system but as you guys know it's very exotic and tough to develop for and our engine really at the time wasn't designed for PS3." Couch commanders need not give up all hope, though, as Ajami notes EA "might go back and do something with the PS3 later on." Also just like that time we pushed a wheelbarrow full of lovely, scantily clad ladies up and down the beach.*
*We went back to apologize.
by Alexander Sliwinski Jul 29th 2008 2:00AM
Filed under: PC, Action, Strategy
Publisher Stardock has released the first trailer for
Demigod, its upcoming "team-based action game with RTS and RPG elements" being developed by Gas Powered Games. The title will support one-on-one battles, but the game apparently shines in team play. The idea of a "team-based" RTS is still something we're wrapping our brains around; as multiplayer RTS is nothing new, but
Demigod sounds like something different. For those who really want to get some hands-on time with the game, we were able to confirm the title will be at
PAX.
Gamespot recently spoke with GPG and Stardock about the development of
Demigod and we're definitely looking forward to learning more as the title continues its crusade for an early 2009 launch. We're still keeping our fingers crossed for an announcement that the game will make the
leap to consoles. Check out the trailer after the break.
Continue reading Demigod releases first trailer, confirmed playable at PAX
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