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DragonForce to debut new single in Guitar Hero III track pack


British power metal squealers DragonForce will debut a new and inevitably over-the-top single in a Guitar Hero III track pack later this week. Taken from their new album, Ultra Beatdown, "Heroes of Our Time" will no doubt challenge serious shredders with a never-ending string of shifting notes and finger-knot solos when it arrives on Xbox Live Marketplace and the PlayStation Store on August 21.

The DragonForce Track Pack will also provide two other overwrought songs, namely "Revolution Deathsquad" and "Operation Ground and Pound," from the album dubbed Inhuman Rampage. Expect this one to go for the usual 500 MS Points ($6.25).

[Via press release]

Crytek: Crysis cost $22 million, next engine due 2012

Speaking at the outset of this year's Leipzig Games Convention, Crytek boss Cevat Yerli revealed that the developer's graphical tour de force, Crysis, cost an estimated $22 million to create. Yerli has previously lamented the effect piracy has had on the title, but reiterated that it's still recouped the development costs, saying, "If it wasn't profitable I wouldn't be able to stand here."

Best known for their stunning visuals, Crytek's game engines are also guilty of bringing even the mightiest of gaming PCs to their knees. While the upcoming, heavily-optimized Crysis: Warhead promises a significant performance increase even on mid-range systems, Crytek is already cooking up its next GPU melter, which Yerli says should be ready by 2012. That's when he anticipates GPU tech making the next major leap in its evolution; until then, he expects fellow developers to focus more on what they already have to work with, by means of stylized graphics and hardware accelerated physics.

Source – Crysis cost 22 million to make, IGN
Source – Crytek: New engine in 2012, IGN

Watch new Godfather II, Tom Clancy's EndWar trailers

From making rival gangsters offers they can't refuse, to using your voice to command soldiers not to refuse orders, these fresh-off-the-editing-computer videos from EA's The Godfather II and Ubisoft's Tom Clancy's EndWar are presented for your viewing pleasure (and "Should I pre-order either of them?" evidence pool). The EndWar trailer is the same one being trotted out at the Leipzig Games Convention 2008; the first look at EA's gangster sequel was shown to the press last week at the publisher's annual Studio Showcase. But you don't have to travel to Germany (or even the Bay Area) to watch 'em – just click through after the break.

Source – Godfather II at GameTrailers
Source – Tom Clancy's EndWar at GameTrailers

Continue reading Watch new Godfather II, Tom Clancy's EndWar trailers

New Call of Duty 4 playlists in the works

cod4
In his latest report from Infinity Ward HQ, community confidant Fourzerotwo brings word that the Call of Duty 4 battlefront could see some changes soon. No less than eight new multiplayer playlists are in development, of which four are currently being tested, and at least one can pass through the servers without a patch: Hardcore Headquarters. But we're taking a keen interest in another playlist, Hardcore Ricochet, which turns teamkillers' attacks against them. It's like we're rubber, they're glue -- whatever they shoot, bounces off us and ... burrows deep into their treacherous guts!

Peep the full descriptions and statuses of all the planned playlists on Fourzerotwo's blog.

[Thanks, Michael]

Latest Resident Evil 5 trailer terrorizes Leipzig

We hope you're ready for a face full of freshly, um, zombified zombies on film, because that's exactly what Capcom has delivered at the Leipzig Games Convention. This new, entirely in-game trailer for Resident Evil 5 doesn't show too much that's especially new, but it's worth taking note of the vehicle chase sequence and hey ... is that another mine cart level?

Click on the video above and you'll get a peek at playing as Chris Redfield's female sidekick, Sheva Alomar, along with some oh-so-brief snippets of various (we presume) über-important cutscenes. Sure, it may be more RE4, but is that really so awful – especially when it looks this scary-good?

Silicon Knights' next game not 'Two Human,' but trilogy will continue

For better or worse, Silicon Knights has finally kicked Too Human out of the nest, seemingly not too concerned about whether it will actually fly with most gamers. In fact, while the developer still intends to finish off the planned trilogy, it's not going to be doing so anytime soon.

Speaking with CVG, SK boss Denis Dyack confirmed that his studio's next game is going to be "Like nothing else we've ever made before." The dev has been working on a new title for Sega, which not too long ago was allegedly leaked in video form under the title The Crucible. Sega was quick to deny any connection between SK and a game with that name – which would be good for Dyack, since it was clearly a third-person action/horror game. You know, totally unlike Eternal Darkness.

"We've been lucky enough to make Legacy of Kain, Eternal Darkness, Too Human ... and if you look at all of those they're all really different," Dyack said of SK's plans for its new IP. "We want to continue to do that, to keep fresh. That's really what's important, and making sure that we continue to make new IPs but also continue to innovate in the genres that we try to... create content in." We think it's safe to assume that, whatever this totally fresh new project is, it won't be using the Unreal Engine.

Codies pumps Fuel for French revolution in racing


Replacing political and social unrest with "go-anywhere" driving, Codemasters has partnered with French dev Asobo Studios to publish the company's open world-style racer, Fuel, for the Xbox 360, PS3, and PC sometime next year. Asobo's track record isn't likely to relieve you of your socks anytime soon, however. The studio's recent efforts include video game adaptations of Ratatouille, Wall-E and The Mummy, so we're not expecting another GRiD or DiRT just yet.

On top of dynamic weather and dozens of drivable vehicles, Codies boasts that Fuel will feature the "largest environment ever created" in a racing game, and that the game's absurd 5,000 square miles of weather-ravaged terrain will "revolutionize" the genre. There is that old saying about size not mattering as much as how you use it, though clearly this is not the approach being used here.

Crytek predicts 'next-gen' consoles will arrive in 2011 / 2012

We are all interested in the future. Indeed, as the great Criswell so astutely observed, "We are all interested in the future, for that is where you and I are going to spend the rest of our lives." And it wouldn't be much of a life if it wasn't spent playing the latest video games, no doubt powered by trillions of tetraflops and a giggle-inducing number of gigabytes. Crytek CEO Cevat Yerli has seen this future (it's where he bought his Crysis-capable computer), and has concluded that the next generation of consoles -- as in the Xbox 720 and the PlayStation 4 -- could arrive in 2011 or 2012.

Discussing "The Future of Gaming Graphics" at Leipzig's GC Developer Conference, Yerli estimated that Microsoft and Sony's next offerings would arrive "in three to four years' time, although there are good reasons why it should be 2010 already...but we'll see." Crytek, which most recently worked on Crysis Warhead, has also pinned 2012 as the debut year for its next in-house engine and follow-up to last year's impressive CryEngine2.

Regardless of timing, we're pleased to see that not everybody thinks the current cavalcade of consoles is our last.

MS: Xbox 360 instruments from Rock Band 2, GH: World Tour and Rock Revolution will be cross-compatible


Clarifying its stance on rhythm game compatibility issues, Microsoft's Gamerscore Blog announced today that all the instruments for Rock Band 2, Guitar Hero: World Tour and Rock Revolution will be "cross-compatible" on Xbox 360.

Sony announced yesterday that PlayStation 3 would feature full cross-compatibility among the three games as well. Guess that leaves only Nintendo to make it official.

Update: The Instrument Compatibility Matrix has been updated
[Thanks, Mike]

The Sony Hardware Reciprocal: PS3 losses surpass PS2 profits

According to DFC intelligence figures cited by Dave Perry, Sony has lost more money on the PlayStation 3 hardware than it made on the PlayStation 2 during its five most popular years. In pure numbers speak it's lost $3 billion on the PS3, which is about equivalent to everything it made selling PS2s during its peak years. This story would actually have a lot more impact if Carl Sagan was around to say "beelyuns."

Perry, best known for his stint at Shiny Entertainment, was speaking at the really long-named Games Convention Developers Conference, which appears to be both a Convention and a Conference, and was just using the figures to underscore how much Sony was spending on hardware development. However, the 1UP article doesn't mention until near the end that the original PS2 lost money in its first year, and that Sony (and the other console makers) does this so it can make bank on the software/games that people need to fuel their systems.

In all fairness, the article goes on to explain that Microsoft lost $4 billion on the original Xbox, and has had to spend over $1 billion replacing faulty hardware in the 360 and extending the warranty for original purchasers. So, we tend to think $5 billion trumps $3 billion. The real winner in this struggle? Nintendo. It has been churning a profit on that little Wii since it hopped out of the gate. Rassin' frassin' wand-wagglin' profiteers.

FIFA trade jinxes another EA Sports cover


FIFA 09 cover athlete Maurice Edu has been traded to another team, meaning EA Sports will, yet again, have to change the box art on one of its games. Edu, who would have been featured on the cover wearing his Toronto FC jersey, will now wear the uniform of the US Men's National Team -- not Scotland's Glasgow Rangers, which is the team he'll actually play on. EA Sports tells IGN that the cover of the game will ship with the correct art -- no "print out" version necessary.

This would be the second time in a month that EA Sports had to dump extra resources into changing a cover due to an athlete changing teams. Earlier this month the publisher had to fix the art for perennial high-profile American football title Madden 09 when cheesehead favorite Brett Favre unretired and left for New York New Jersey.

Microsoft mandates that iPhone Xbox Live apps stay free


While Microsoft hasn't yet announced an Xbox Live iPhone app of its very own, it has taken a well-intentioned step towards validating the handful of apps currently available on the service: it's required that the developers make their apps free. Now, before you go off about mean ol' Microsoft keeping the independent developer down, consider the reasoning here: these developers are given access to the Live functionality through the Xbox Community Developer Program and, as such, are beholden to Microsoft's rules.

In this case, Microsoft evidently has no problem with the applications themselves, just with developers charging cash money for them, so it's really looking out for you here. If you've held off on trying one out, we've included links to the three we could find (one isn't free yet, but we expect it will be shortly). Take 'em for a spin around the 'net and report your findings back here.

Source – 1337pwn XBOX Live Friends List AppStore Application is now FREE
iTunes – 1337pwn (now free)
iTunes – iLive (still $1.99)
iTunes – Xbox LIVE Friends (formerly iXboxLive; now free)

Dyack's defense: Too Human haters 'just don't get it'


When Jeff Gerstmann bemoaned Too Human's "monotonous combat and dated approach to cooperative play," he was unknowingly shunted from the group of haves to the considerably less illustrious group of have nots -- as in have not a clue to comprehend Too Human's unyielding explosion of uniqueness and innovation. "I think we took for granted how innovative the game was," remarks the game's humble director, Denis Dyack.

Speaking to OXM at the game's UK launch, Dyack explains that a lot of the negative reaction to the game's demo (and presumably, the final version) has its roots in the provocative fear of the unknown. "
But what we're also seeing is for the people who don't like it, generally just don't get it. And it's because we've created something so innovative and different," he says. "It's ironic, it just shows that human nature of if you don't understand something, you immediately attack it. It's pretty interesting in that regard."

Consider this a plea to game designers everywhere: Please tone down all that rampant innovation, lest we become embroiled in confusion and hostility and ultimately give your game a six out of ten.

See excerpts from The Art and Making of The Force Unleashed


click to Unleash the gallery
LucasArts has sent us a rather hefty excerpt from The Art and Making of The Force Unleashed book (itself a whopping 224 pages) that came out this week. We're guessing it doesn't end with a note on the dev team being cut.

Click above to peruse the gallery (Protip: Click on the Hi-res button on each gallery page to view a high-resolution version of the image). A demo for Star Wars: The Force Unleashed drops this Thursday, with the full game arriving mid-September.

Street Fighter IV releasing alongside movie in 2009, says film's producer


Patrick Aiello, the producer for the upcoming film Street Fighter: The Legend of Chun-Li (starring Kristin "Lana Lang" Kreuk!), believes Street Fighter IV will launch alongside the film. Aiello tells GameDaily that the "film and game release dates will coincide." According to IMDB, the Street Fighter movie currently has a release date of February 27, 2009.

Although hardcore Street Fighter fans may be upset that the game isn't coming out at the end of this year as originally announced, there's always the option of playing it in arcades at diverse locations on this little planet.

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